NIS America has released a major update to the PC version (Steam). Ice IX: Monster Nox, which introduces a local cooperative gameplay mode.
"Two players can join together to not only fight monsters and explore dungeons (as in Ys VIII: Lacrimosa of Dana), but also explore the city of Balduq, ”said NIS America in the announcement.
The update also adds support for image formats that are narrower than 16: 9, such as the 16:10 screen on Steam Deck, and a number of minor bug fixes.
Here are some more details, via NIS America:
Local Cooperative Games
The local co-op feature allows two players to play Ice IX: Monster Nox together, at each point in the story where more than one character is available.
Note that there is a co-op option in the game that you must activate in order for co-op to be available. When this setting is enabled, the co-op player can fall in and out of the game by using the "Start" button (or equivalent) on any non-primary controller, while the "Select" button on the secondary controller changes player ID ' an indicator (“P1” and “P2”) turns on and off.
In contrast to Ys VIII: Lacrimosa of Dana, where co-op was mostly limited to combat, the other player largely corresponds to the primary player in terms of abilities in Ice IX: Monster Nox, including movement and combat skills, by using Monstrum gifts, discovering and triggering landmarks, enemies and events, opening chests, picking up collectibles and initiating dialogue. Only interaction with menus and the card is limited to player one.
Another significant improvement over the co-op feature in Ys VIII: Lacrimosa of Dana is that character change is implemented individually for each player: that is, if there are three characters in the current group, player one and two can both independently switch to the currently unused character without affecting each other.
Given the experimental nature of this feature, there are, of course, some limitations to keep in mind:
- You will need two controllers to play in co-op (or one controller each for Steam remote play together), and it is not possible to re-bind the controls for the other player.
- Camera control is shared, and although the co-op camera code does its best to keep both players on screen, it requires a bit of getting used to and requires a different approach to camera control than single-player mode.
- The co-op mode is experimental, and in selected situations, sequences of specific actions can lead to a softlock (e.g., triggering a device that closes doors with the character controlled by player 2, and then logging the player out). Remember this.
We've completed 100 percent of the game in co-op with Nightmare difficulty during testing, and I personally think it's an incredibly enjoyable way to experience Ice IX: Monster Nox.
16:10 Aspect Ratio Support
Previous versions of Ice IX: Monster Nox used letterboxing for any resolution narrower than 16: 9. In this version, all 3D scenes are rendered in full resolution for image formats such as 16:10 (even down to 4: 3). 2D elements such as menu or card screens will still be in letterbox as the efforts to redesign all of these so that they are independent of aspect ratio, just like for ultrawide, are prohibitive.
Watch a trailer for the update below.