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The Fire Ring will have poison swamp, it will be difficult, says FromSoftware boss

Elden Ring want a poison swamp. This is because toxic marsh enthusiast and player-poisoning sadist Hidetaka Miyazaki, president of developer FromSoftware and director of Elden Ring, "simply can not help but" himself. The guy just gets started making people carry a special flower or medicinal herb in their fixtures, and getting fans of his game to watch their hitpoint slowly run out while handling everything else a FromSoft game throws at them .

In a new interview excerpt from Game Informer, Miyazaki says he "rediscovered [his] love to make poisonous swamp. "I'm not sure at what point he pretends to have lost it, given the situation with the poisonous swamp Demons' souls'Valley of Pollution, Dark souls'Blighttown, Dark Souls 2's Harvest Valley, Dark Souls 3's Farron Keep, Sekiro: Shadows Die Twice's Ashina Depths, and Blood-borneis very cleverly named Poison Swamp. The screenshot of this post, full of giant ants and coarse egg sacs, may very well be it Elden Ring's giftsump. It has definitely set the mood.

"I know how people feel about them," Miyazaki told Game Informer, "but you know, all of a sudden I realize I'm in the middle of making one and I just can not dy myself. It just happens.

"Love" Miyazaki seems to have been reawakened by new levels of cruelty because he suggests there is something "particularly terrible" in Elden Ring, a disorder called Scarlet Rot, which he says is different from poison and toxic status effects in his previous games. Store! Just fantastic. If it's something like that Dark souls'infamous curse effects (which From had to nerd at one point because it was pure evil), Elden Ring players face a fun challenge when the game arrives next month.

So yes, Elden Ring seems to be just as challenging as other newer FromSoftware games. In a separate interview with the PlayStation Blog, Miyazaki said the studio "did not intentionally try to lower the game's difficulty," but noted that Elden Ring may be more manageable to complete than other Souls games.

“[T]The player's level of freedom to evolve through the world or return to a challenge later are all elements that I feel will help people get through the game at a slower pace, ”said Miyazaki. "There is also no focus on pure action. The player has more action power to dictate their approach to, for example, the field bosses in the upper world, and how they use stealth in different situations. We've even reduced the number of hoops you have to jump through to enjoy it in multiplayer. So we hope the players embrace the idea of ​​receiving help from others. And we feel that the overall clear rate will increase this time because of these things. "

All of that, of course, depends a bit on how many of these players will push out once they figure out what Scarlet Rot is. We know more on February 25, when Elden Ring is intended to hit PlayStation 4, PlayStation 5, Windows PC, Xbox One and Xbox Series X.

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